Krag the barbarian leads a group of adventurers on a quest to avenge his father's death at the hands of the dragon, Slithalazalamazar. Along the way they encounter deadly sirens, deranged cultists, and demons of questionable punctuality.
Krag and the party battle a group of bandits deep in the forest. Well, Krag does
Krag learns that getting into the forest is a lot easier than getting out. Garand tries to help and Markus tries to kill him.
Markus gets some horrible news, and Krag offers an even worse solution.
Unable to agree on a course of action, the party suddenly finds themselves arguing over the party power structure. With everyone claiming to be the leader, things get heated and tensions rise.
The party encounters a terrifying undead menace. Then they dig up a grave.
Krag takes a jaunt to the nether world to see his dead father. The party loots his corpse.
When a trio of deadly sirens tries to take Krag and Markus captive it's up to Garand and Angie to save the day.
With the sirens taken care of, Garand and Angie still have to deal with a spell addled wizard and barbarian.
Garand is forced to reveal a shocking secret to his friends. Markus mocks him mercilessly.
The dragon's lair is near, but first the party must deal with a bloodthirsty cult of crazies.
The party finally faces off against Slithalazamazar. Will they survive? Probably not.