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Tensions run high after a teleport spell has dire consequences for the party and leaves them stranded in unfamiliar territory. Krag crushes his enemies, and makes more in the process.
Krag and the party battle a group of bandits deep in the forest. Well, Krag does
Finding themselves stuck with Squire Quigley, the party makes their way westward. They run afoul a villainous pair of bandits and chaos ensues.
Krag learns that getting into the forest is a lot easier than getting out. Garand tries to help and Markus tries to kill him.