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The banished orc scientist agrees to stop his disastrous experiments in exchange for the party’s help with a delicate personal problem. Will Krag finally be free of the curse that prevents him from doing what he does best?
Krag takes a jaunt to the nether world to see his dead father. The party loots his corpse.
Krag’s journey homeward is nearly complete, but the enemies he’s made along the way don’t intend to let him finish it. The epic battle between good and evil comes to a head.
When a trio of deadly sirens tries to take Krag and Markus captive it's up to Garand and Angie to save the day.