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Krag finally arrives in the Windscourge Wastes, only to find thing have changed in his absence. Krag’s homecoming has dangerous consequences that leave the party in their most desperate situation yet.
With the sirens taken care of, Garand and Angie still have to deal with a spell addled wizard and barbarian.
Garand is forced to reveal a shocking secret to his friends. Markus mocks him mercilessly.
The dragon's lair is near, but first the party must deal with a bloodthirsty cult of crazies.